Mentia Health

3d modeler and rigger

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Job Location

Woolooware, Australia

Job Description

About UsMentia is a small, passionate team dedicated to helping persons with dementia and their caregivers being better using modern Game based IT technologies. We believe in the power of storytelling and interactive experiences to educate and inspire. Our team works remotely across the globe with focus on Australia and the US west coast, collaborating to bring innovative ideas to life. Role overviewOur company is seeking a set of 2-3 modeled and rigged older adult 3d characters, for use in a Unity game project. The project is a series of educational interactive scenarios where the player must help characters suffering from dementia. Style(The current style, which we would like to replicate.) All characters are older adults, suffering from the effects of dementia. Some are in the early, hard-to-perceive stage, others it will be more noticeable. We will provide more specific biographies and physical attributes later.The player is a caretaker, communicating in first person with these characters using a point-and-click style interface.Character proportions can be Pixar-like in appearance (see above). We like these stylistically, but are open to minor stylistic differences. New characters will be designed for the Australian market, and we will provide explicit photo and cultural reference for new models.Characters primarily sit or stand and communicate to the camera/player. They will be animated with realistic, and sometimes subdued, movements, characteristic of people suffering from dementia or limited mobility. Characters occasionally move around rooms, grab objects, transition between sitting, standing, and laying down.Facial expressions and a variety of emotions are a priority for animation. They will be happy, sad, frustrated, emotional, unresponsive. Key responsibilitiesCreate models and rigs in Maya or BlenderRigs must conform with Unity’s Humanoid rigProvide a polished animation control rigCreate a detailed facial rigFace must support automated speech animation in Unity (Salsa LipSync)Model must work on lower-end phones/tabletsExported materials must support Unity URPSuggested poly count: 10k-30kNo simulated hair or clothFuture work may involve additional models that will be dynamically swapped inDeliver models, textures, rigs, and all source files. Must not require any additional royalties or licensing. (No Character Creator) How to applySend your resume, portfolio, and a brief cover letter highlighting your experience to randy [at] mentia.me. Please include the following additional information:What animation software you can use, and if you require a license for it.Time and cost to model and rig a characterReferencesCheck the following page for other positions we may have available.We can’t wait to hear from you

Location: Woolooware, AU

Posted Date: 2/1/2025
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Mentia Health

Posted

February 1, 2025
UID: 5030439468

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